About This Game The objective is in the title.Get To The Orange Door, an intense and adrenaline pumping parkour platforming First Person Shooter based around the neon-and-chrome retrofuturist aesthetic of the 80's. With a mix of classic and modern first person shooter mechanics, wall run, slide, clamber, and dash around each level at supersonic speeds as you blow through enemies using unique weaponry and fluid movement mechanics.Use a varying range of weaponry, from a sword that can deflect bullets all the way to two full auto extended magazine machine pistols that shoot heat seeking rounds. Vending machines and boxes scattered and hidden around each level will help you arm up and prepare for combat. Fast paced movement focused FPS; a modern take on classic game mechanics Multiple modes to play and master Over 20 unique weapons, all with alternative fire modes Partially generated levels and enemies; no single playthrough plays the same A rad soundtrackGet To The Orange Door is currently in HEAVY development, and new changes are being added every day! The current roadmap is only a small portion of what I plan to add to the game, but with the nature of the game being very experimental, who knows what could happen. I appreciate you taking the time to check out my game, and I am excited to show you all what I have cooking up next. If you'd like to follow development, report bugs, or add in suggestions, please come and check out my Discord server! I am there every day talking with fans and showing off new stuff! 7aa9394dea Title: Get To The Orange DoorGenre: Action, Adventure, Indie, Early AccessDeveloper:Andrew SmithPublisher:HitcentsRelease Date: 30 May, 2019 Get To The Orange Door Torrent Download [key Serial] Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10. Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10. Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10. G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.). Incredible fluidity of motion and extremely satisfying gunplay. This is only going to get better as the developer continues to add more to this game. If I had to rate this game I couldn't because it's still in early access and any score wouldn't do this justice.A word about the developer: I have never seen someone as dedicated as Andrew. He had lost the original game to corrupted data and rebuilt his game anew. He is constantly posting on the subreddit and discord. You can feel his passion for this project. If I had to give the developer a score..... 19\/10. G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.) GTTOD Combat 2: https://youtu.be/Ud5C_5y7JHo. One month worth of GIFs, images, videos, information, and dank memes: LADIES AND GENTLEMEN, IT'S THE GTTOD SHOWWWWW. HUGE boost in performance, new color pallet, crashing fixes, and building overhaul progress: First off, just watch this GIF:Eye Candy[gfycat.com]This will all be in the next update that will hopefully be out in the next few days. This will greatly boost performance. I recorded this at 1080p 60FPS on a 5 year old computer that is strapped to an AC unit to keep alive, and I was able to LOCK 60FPS while not recording and 40-60FPS while recording.On top of that, I reduced Draw Call batching from about 1,000 batches to 250 batches. If you don't know what this means, it just means that your game doesn't have to load as much on the CPU so you will crash much much less.This is gonna be a good update. I will be in touch!. Three months worth of information, GIFs, updates, and more!: Hello everyone! Welcome back to my humble abode. As you have probably guessed, I've been a busy bee these last few months. From just a GAME point of view, a LOT has changed, not just with gameplay design, but HOW the game is made.Recently, I have partnered up with the company Hitcents to further develop GTTOD! This is super SUPER exciting news, since not only does that mean GTTOD has a BUDGET now (woah) but it means that new opportunities have made themselves available.Like PAX EAST FOR INSTANCE!!!GTTOD and Hitcents will be at PAX East this year showing off some cool new stuff and interacting with folks! I will also be there answering questions and sweating profusely due to nerves! Come on down to Booth #21019 where you can interact with me, play a new demo of GTTOD, and get some neat merch!Now, time to show off all the stuff you've been missingGTTOD Got a new AI that is really helping to shape combat up:https://gfycat.com/weespiffyasianwaterbuffaloYou now begin to pre-lean into walls:https://gfycat.com/farawayimpeccableivorybilledwoodpeckerDual wielding was finished (sorta) and fully implemented into the game:https://gfycat.com/slimyfearfulicefish-arcade-coin-gamingLots and LOTS of changes to the fluidity of parkour:https://gfycat.com/jaggedalarmingerne-arcade-coin-gamingQuick vaulting:https://gfycat.com/infinitehardappaloosaEnemy fire patterns:https://gfycat.com/descriptivedrearyamoebaA new attack tied directly to your combo meter:https://gfycat.com/sentimentalterrificazurevasesponge-arcade-coin-gamingA new options/pause menu:https://www.youtube.com/watch?v=b70m1WnwMNE&feature=youtu.beNew miss effects:https://gfycat.com/insistentenergeticamericanavocetThe LAW was reborn for the 15th time:https://gfycat.com/devotedrewardingbullfrogThe shotgun was reborn as the second coming of Derek:https://www.youtube.com/watch?v=6KxxFIjCfEc&feature=youtu.beIt's really really good.New equipment and a new rifle, the Breach Rifle:https://gfycat.com/violetpositiveeyas-arcade-coin-gamingThanks for reading! Sorry for being so distant on Steam. I have been super busy working on GTTOD and sometimes I just lose track and forget to do these types of things. Thanks so much for sticking with me, and I hope this clears a lot of stuff up for those of you not on the subreddit or Discord!And if you AREN'T on the subreddit or Discord, here's some links:https://www.reddit.com/r/GTTOD/https://discord.gg/PBpYjwuToodles!. GTTOD: Over-overhaul patch notes: [/imgWow that took a long time.After three months of work, I can happily say that the Over-overhaul is FINISHED. I have gone through and completely re-made a huge portion of the game, and right now I could not be more satisfied. If you are seeing this and HAVEN'T checked out the new stuff, what the hell are you doing? Get in there and give it another shot!To everyone who sat through the last three months, thank you so much for your support. I hope that where the game is now satisfies you, since it's only going to get better from here.The positive reviews I have been getting have really filled me with determination to keep working and keep going, and I thank all of you so so much for writing them. We are almost at 90% positive! HYPE!ANNNNYWAY, lets get these patch notes over with so I can get back to making the game, and you guys can get back to enjoying your Saturday. Six new levels Added water where there at one point was nothing Swimming Enemy teleportation Enemy tweaks Optimization Real lighting and shadows All new art and art direction New menus, options, and level selects All new weapons, weapon tweaks, and animation fixes New bullet effects New enemies (turrets, new Sword and Kamikaze enemies) New trailer! Launch pads Dash resets New momentum-based parkour system Parkour tweaks and fixes Over-all bug fixes (literally hundreds, I'm not listing that shit) New race mode based on 10 second timer New Ninja mode with updated sword mechanics New tutorial Work on a save system Dialogue system Started work on the actual story of the game in new intro Probably a lot more but I'm tired of listing thingsI think the real bummer is that this isn't even all I have worked on over the last three months. There are still a TON of new things that I haven't even put in the game yet, and are just waiting to be implemented. I won't be putting them in until more levels are added to the rotation, that way I don't cram pack the current levels and cause a really bad "Indie" difficulty curve (thanks for the wording, Ven). As time passes and more content is added to the game, I will be working with this difficulty curve a lot.So, for now, enjoy the update, and I'll see you all in the next one!-AndrewPS: Don't forget to join the discord to catch up on what is really going down on a daily basis, and to also report bugs and add in suggestions! Discord Server [discord.gg]. GTTOD Over-Overhaul progress!: You look me square in the eyes and tell me that THAT SHIT isn't pretty. This is an un-edited screenshot straight from the Unity Editor.All I did was pull out my gun. God. Damn.Anyway. Now that I am done jerking myself off, let's talk about all the cool shit I have done these last few weeks.And by talk, I mean show off a bunch of GIFs.Here we go:First off, we will pick-up where we left off last time.Momentum-Based movement[gfycat.com]I have re-written how my character handles forces and physics, making the character more MOMENTUM based rather than a slow sluggish mess. This makes parkour and just general movement SO much smoother than it was before. In the current version of GTTOD it feels like I am flying through butter. In my version of GTTOD, I feel free as a bird. It is an incredible change.New title screen/Movement/Environments[gfycat.com]Look at that shit. Look how smooth it is. This is showing off a few of the new enviroments I have been working on for this update, as well as optimization. I recorded at 1080p 60FPS and I think the lowest it got to was 54 FPS. GTTOD is running better than ever.The Void and Dash-Resets[gfycat.com]The Void (which used to be the black area between levels) has gotten a HUGE make-over. It is now a place that is meant to transition levels AND introduce new mechanics. There are also now pick-ups in the environment that reset your dash and double jumps to give you some extra distance.New Level Select Screen[gfycat.com]This was from last night, it looks more like this nowAnd to finish this off, LOTS AND LOTS AND LOTS AND LOTS of bug fixes, tweaks, polish, and just overall badassery. New enemies, new art, new levels, new modes, new everything. This is going to be a huge update, and I have been working my ASS off to get it to you guys.This is going to be great. I can not wait to show this to you guys.Now, all I can ask of you guys is to check out the GTTOD subreddit and the GTTOD Discord. I am there every day, and there are LOTS of really cool guys there. Recently it has been getting a bit empty, so if you want to come in I would GREATLY appreciate it! That is where I post all of these things day-of, and if you ever want to put your opinion in on the game, the Discord and Reddit is the place to be!Thanks so much for sticking around and waiting for me to get my slow ass in gear. I hope you guys are as pumped for this update as I am! Toodles!-AndrewGTTOD Discord[discord.gg]GTTOD Subreddit. I have taken GTTOD off the Steam Store temporarily: I know this may not be the BEST announcement for this time of year, but this decision did not come easily.So to catch you up on what has been happening the last 6 months:6 months ago, GTTOD's files became corrupted
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Get To The Orange Door Torrent Download [key Serial]
Updated: Mar 22, 2020
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